Joe Burmeister

Technical Director

Joe Burmeister

Technical Director

Joe Burmeister spent nearly 12 years in the console and PC game industry. He worked in a number of areas from graphics and animation engine to art and animation tools, finally file systems and databases.

Joe comes from a multiple platform background, partly as consoles used to not be PCs, but also having grown up on RISC OS (Acorn’s desktop ARM OS), before moving to Windows for work then Linux for fun and finally work. For the past five years Joe has done work on GNU/Linux, often on ARM.

Having started out bedroom programming, Joe is a strong believer that everyone should have the option of source code and learning how things work.

Joe Burmeister spent nearly 12 years in the console and PC game industry. He worked in a number of areas from graphics and animation engine to art and animation tools, finally file systems and databases.

Joe comes from a multiple platform background, partly as consoles used to not be PCs, but also having grown up on RISC OS (Acorn’s desktop ARM OS), before moving to Windows for work then Linux for fun and finally work. For the past five years Joe has done work on GNU/Linux, often on ARM.

Having started out bedroom programming, Joe is a strong believer that everyone should have the option of source code and learning how things work.